Back to all jobs
I

3D Artist - Vehicles Team

inibuilds

WorldwideRemote1y ago
Employment
Contract

About the role

πŸ‘‹ About Us

iniBuilds is a dynamic and innovative company specializing in complex game asset development and custom B2B solutions created through game engines. We are committed to delivering cutting-edge solutions and experiences to our clients exactly as they require. Our team is passionate about technology, creativity, and pushing the boundaries of what's possible.

πŸ“ Work Description

We are looking for a highly skilled and motivated 3D Artist to join our Vehicles Team. In this role, you will be responsible for creating detailed, optimized, and game-ready assets for use in simulation environments. You’ll be working alongside a passionate team of developers and artists to help bring complex vehicles to life in Microsoft Flight Simulator and similar platforms.

πŸ₯Έ Responsibilities

  • Create high-quality 3D models of vehicles and their components based on reference materials including photos, videos, and technical documentation.
  • Develop textures and materials using industry-standard texturing software and techniques.
  • Rig and animate complex mechanical components and systems such as aircraft landing gear, control surfaces, and doors.
  • Optimize assets for performance while maintaining high visual fidelity, including LOD creation and efficient UV layouts.
  • Collaborate with the team to troubleshoot issues related to 3D asset integration and export pipelines.
  • Follow internal workflows and naming conventions to ensure compatibility and project-wide consistency.

βœ… Requirements

  • Proficiency in 3D modelling using 3ds Max.
  • Strong understanding of modelling and texturing techniques, with a keen eye for shape and detail accuracy.
  • Basic experience with rigging and animation fundamentals.
  • Familiarity with optimization workflows and creating LODs.
  • Ability to problem-solve and work independently.
  • Comfortable communicating and collaborating in English.
  • Capable of working from a variety of reference sources to accurately recreate complex structures.

πŸ’ͺ Preferred Qualifications & Traits

  • Previous experience creating high-quality aircraft or vehicle models.
  • Personal interest in aviation, simulation, or gaming.
  • Experience working with the Microsoft Flight Simulator SDK and DevTools.
  • Knowledge of the MSFS-specific rigging, exporting, and troubleshooting pipelines.

πŸ› οΈ Software Proficiency

  • Autodesk 3ds Max.
  • Adobe Photoshop, Substance Painter 3D, or similar tools used in the texturing pipeline.

❀️ What We Offer

  • A competitive salary.
  • Opportunity to work on visually stunning, high-detail vehicles within a thriving simulation platform.
  • A collaborative and supportive work environment.
  • Continuous learning and professional development opportunities.

755,000+ hidden jobs like this

inibuilds and thousands of companies post here first β€” often days before LinkedIn or Indeed. Your first 5 applications are free; go Pro to apply without limits.

Everything Pro unlocks:

  • Unlimited applications β€” free stops at 5
  • Track every application in one place
  • Apply straight to the source, one click
  • Save & organize roles you love
  • Roles pulled from company boards before the big sites

Weekly

$9.99
$4.99/week

For an active search. Cancel anytime.

Most popular

Monthly

$24.99
$12.99/month

The smart pick. Save 35% vs weekly.

Lifetime

$99
$49.99once

Pay once. Every future feature, forever.