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Animation Programmer

Bloober Team SA

WorldwideRemote5mo ago
Employment
Fulltime Permanent

About the role

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.

  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.

  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.

Currently we are looking for:

Animation Programmer

Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!

Below you will find some information on the role:

  • Overseeing the overall animation code base and maintaining cross-system functionality,

  • Prototyping and implementing main character animation systems,

  • Working on the edge of logic and animation and making sure it’s smooth cooperation,

  • R&D - being up-to-date with the latest technology and trends when it comes to animation systems.

Feel free to apply if you have:

  • Extensive knowledge of C++,

  • Extensive knowledge of UE4 or UE5,

  • Experience working with GAS (Gameplay Ability System),

  • Experience with UE animation systems,

  • Self-reliance when it comes to solving problems,

  • Good communication skills,

  • Knowledge of VS2022 and P4,

  • Experience in prototyping and implementing locomotion systems,

  • Experience working on an UE-based AA/AAA title in a similar position,

  • Experience in optimizing code for consoles (PS5/XSX),

  • Profiling and optimization with UE tech. (multithreading, fast path, rewind debuger).

What do we have to offer:

  • Possibility of long-term cooperation on current and upcoming projects,

  • Work in a creative environment, in a committed team of game enthusiasts,

  • Work in a modern, comfortable office, or remotely,

  • Flexible working hours, days off, private mental and healthcare, and working with new technologies.

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