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Animation TA - Feature Animation (Short Term)

Bardel Entertainment

VancouverOn-site1w ago

About the role

OUR STORY


For more than 35 years, Bardel Entertainment has been growing and evolving, yet at our core, we remain grounded in the creative roots of the craft of animation.  Our pursuit of fresh ideas, techniques, and technologies is driven by the belief that together, through creativity and collaboration, we can accomplish anything!  If you want to be part of an environment that empowers you to experiment, learn, and contribute to exciting projects, come and join us.

What You’ll Do 

We’re looking for an Animation Technical Assistant to support our Vancouver studio. In this role, you’ll work closely with animators, rigging, and pipeline teams to ensure animation systems, tools, and workflows run smoothly and efficiently.

This is an ideal opportunity for someone who enjoys solving technical challenges while supporting artists in a production environment.

 

MAIN OBJECTIVES

  • Support the stability and performance of animation systems and workflows
  • Provide technical assistance to animators to reduce workflow friction
  • Assist in the integration and validation of animation assets
  • Act as a bridge between Animation, Rigging, and Pipeline teams

RESPONSIBILITIES

  • Develop a strong working knowledge of animation tools, systems, and workflows
  • Support the integration of animation assets into production
  • Ensure animation setups meet technical, creative, and production requirements
  • Troubleshoot and resolve technical issues in animation scenes (including caching issues)
  • Identify, document, and escalate issues when needed
  • Collaborate with Pipeline and Rigging teams to improve tools and workflows
  • Research and share insights on emerging tools, technologies, and best practices
  • Contribute ideas for improving efficiency and reducing technical blockers for artists
  • Provide day-to-day technical support to the animation team

Requirements

What You’ll Bring

Skills & Experience

  • Proficiency in Python and/or MEL scripting
  • Working knowledge of Autodesk Maya and ShotGrid
  • Understanding of animation workflows and production pipelines
  • Familiarity with rigging, skinning, and character systems
  • Strong problem-solving skills and attention to detail

Ways of Working

  • Organized, methodical, and quality-focused
  • Clear communicator with strong documentation skills
  • Collaborative mindset and ability to work across teams
  • Adaptable and open to feedback in a fast-paced environment
  • Proactive, resourceful, and eager to learn

Benefits

Pay Range: CAD $1,400 – $1,500 per week

Location: BC, Canada – candidates must be based in BC.

Project Dates: June - late July

This range reflects our current expectations for the role. Final compensation will be based on experience, skills, and other relevant factors.

We also offer:

  • Flexible work environment
  • Extended health and wellness benefits from day one
  • RRSP matching
  • Additional perks—see our website for more details

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