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[Hybrid] Senior Game Developer

athenastudio

Saigon, HCMC, Viet NamHybrid1mo ago
Employment
Contract
Seniority
Senior

About the role

I. KEY JOB DUTIES

  • System Architecture: Design and maintain a scalable, modular architecture with clear module boundaries, event-driven communication, and data-driven design patterns                                                  
  • Core Gameplay Systems: Design and implement adaptive algorithms that keep gameplay fair, engaging, and free from unwinnable states                                                                                  
  • Performance:  Own frame rate and memory budgets on target mobile hardware; profile and optimize proactively                                                                                                          
  • Code-Art Integration: Define clear interfaces between code and visual assets so neither discipline blocks the other                                                                                                
  • Complexity Control: Keep systems minimal and maintainable; refactor based on real pain, not hypothetical futures 
  • Specify and review technical implementations from other programmers: Catch design violations before they ship


II. EDUCATIONAL REQUIREMENT / SKILLS / ATTRIBUTES

KNOWLEDGE:

  • Mobile game architecture design and lifecycle maintenance
  • Mobile performance optimization principles on iOS and Android:
    • Memory management
    • Draw call budgeting
    • Garbage collection awareness
    • Profiler-driven optimization
  • Puzzle/simulation game engine concepts:
    • State management
    • Generation systems
    • Interaction logic
  • Remote config and runtime parameter systems
  • Mobile analytics and funnel instrumentation concepts

                                                                                       

SKILL:

  • 6+ years of Unity development with at least one shipped mobile title
  • Designing and maintaining multi-system mobile game architecture from scratch through launch
  • Designing, implementing, and tuning scoring and procedural generation systems
  • Defining technical scope, writing technical contracts/specifications, and enforcing engineering standards
  • Integrating mobile analytics systems:
    • Session event tracking
    • Funnel instrumentation
  • Implementing runtime difficulty and behavior tuning by player cohort


ABILITY:

  • Ability to lead or mentor a team of programmers
  • Ability to operate in a team lead, principal, or senior lead capacity
  • Strong algorithmic thinking and problem-solving ability
  • Ability to optimize mobile game performance using profiling and diagnostics
  • Ability to provide technical leadership without formal line management authority
  • Ability to make architectural decisions and maintain long-term technical ownership


III. FURTHER INFORMATION

  1. Working hours: Flexible working schedule
    • 1:00 PM – 5:00 PM
    • Break time
    • 6:00 PM – 10:00 PM
  2. Hybrid Working:
    • Hybrid working model with flexible onsite/remote arrangement
    • On-site working ratio can be discussed depending on project needs and team alignment (e.g., 60% onsite – 40% remote or 50% onsite – 50% remote)

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