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Lead Real-Time Artist
togethergroup
Imerza$100k–120kOn-site2w ago
- Employment
- Full-time
- Seniority
- Lead
About the role
Key Responsibilities
- Lead a studio of 3 to 4 artists across concurrent real-time production projects
- Build alongside your team; you are a producing lead, not a pure manager
- Own studio-level QA as the final gate before work advances, applying consistent standards across frame rate targets, asset budgets, naming conventions, and visual quality
- Lead project kickoffs and distribute production context and knowledge across the team so it does not rest with any single person
- Actively reduce specialist dependencies so studio output is not contingent on any one individual
- Lead pre-production technical setup to define approach and visual language on new projects
- Contribute UE5 pipeline improvements in collaboration with Principal Artists and the wider department
- Mentor artists and provide direct, constructive performance feedback and career development support
- Represent your studio's work in client and stakeholder contexts as that responsibility evolves
- Recommend on hiring decisions and performance outcomes for studio personnel
- Work within an art budget defined in collaboration with Production
Skills, Knowledge and Expertise
- 8+ years of professional 3D production experience
- Proven experience managing and developing artist teams, required
- Expert working knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines
- Solid understanding of BIM/CAD-to-UE5 pipelines: Revit, Rhino, or SketchUp via Datasmith
- Awareness of Pixel Streaming and its implications for real-time art production decisions
- Familiarity with digital twin concepts and how real-time art decisions affect downstream data pipelines and platform performance
- Architectural visualization or architecture background strongly preferred; familiarity with architectural scale, construction documentation, and FF&E is a genuine advantage
- Perforce required; Jira or equivalent project tracking
- Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial
- Submit a real-time walkthrough reel demonstrating interactive environments; pre-rendered video or still imagery will not be accepted as substitutes
- Include project-level context for each piece: your specific role, the scale of the project, and the production constraints you were working within
- Before submitting, review our work at Imerza.com
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