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About the role
<h2>Greetings!</h2>
<p>If you are passionate about building complex sandbox simulation games and would be excited to contribute to projects such as <strong><a href="https://www.spaceengineersgame.com/home/" target="_blank">Space Engineers</a></strong> and <strong><a href="https://2.spaceengineersgame.com/" target="_blank">Space Engineers 2</a></strong>, we would love to hear from you.<br><br><strong>You may have looked through our open positions and not found the right fit for your experience. Even if we do not currently have a suitable role available, feel free to send us your English CV/resume and we will keep it on file for future opportunities.</strong></p>
<p>At Keen Software House, we focus almost exclusively on hiring experienced professionals from the video game industry. We do not hire junior candidates and are generally looking for senior-level specialists with a proven track record of shipping successful games and delivering results in professional game development environments.</p>
<h3>Programming</h3>
<p>Our engineering teams are divided into Gameplay, Rendering, Engine, and Tools/UI development. <strong>We primarily use C# and our proprietary <a href="https://www.keenswh.com/vrage/" target="_blank">VRAGE3 engine.</a></strong></p>
<p><strong>We are typically looking for programmers who:</strong></p>
<ul>
<li>
<p>Have several years of professional experience in the game industry</p>
</li>
<li>
<p>Have worked on PC and/or console games</p>
</li>
<li>
<p>Have strong C# development experience</p>
</li>
<li>
<p>Have experience working with custom game engines</p>
</li>
<li>
<p>Have contributed to the development of game engine technology and systems</p>
</li>
</ul>
<h3>Game Design</h3>
<p>For Game Design roles, the strongest candidates usually combine extensive professional game development experience with a deep understanding of Space Engineers. Active players of Space Engineers who genuinely understand the game, its systems, and its community tend to be the most successful in our hiring process.</p>
<h3>QA</h3>
<p>As with all other departments at Keen Software House, we generally look for candidates with prior experience in the video game industry. Previous game testing or game development experience is typically a requirement for QA positions.</p>
<h3>Art</h3>
<p></p>
<p class="isSelectedEnd">Our Art department includes:</p>
<ul data-spread="false">
<li>3D Art</li>
<li>Character Art</li>
<li>Animation</li>
<li>2D/UI Art</li>
<li>Concept Art</li>
<li>Video Creation</li>
</ul>
<p class="isSelectedEnd">Our artists commonly work with tools such as:</p>
<ul data-spread="false">
<li>3ds Max</li>
<li>ZBrush</li>
<li>Photoshop</li>
<li>Figma</li>
<li>Illustrator</li>
<li>Replay Tool</li>
</ul>
<p>As with all other departments, we primarily look for experienced game industry professionals with a strong portfolio demonstrating work on shipped video game projects.</p>
<p></p>
<h3>Remote Work</h3>
<p class="isSelectedEnd">Although our headquarters are located in Prague, Czech Republic, our team works fully remotely from many different countries around the world.</p>
<p>However, we are generally only able to consider candidates whose time zones allow for a reasonable overlap with Central European Time (CET), enabling effective collaboration with the rest of the team.</p>
<p></p>
<p></p>
<h3>General Information</h3>
<p>If your profile aligns with our future hiring needs, <span style="color: #ba372a;"><strong>feel free to send us your resume so we can contact you in the future.</strong></span></p>
<p>We are always interested in hearing from experienced game developers who enjoy solving difficult problems, taking ownership, pushing their craft forward, and helping us build the next generation of <strong><a href="https://www.spaceengineersgame.com/" target="_blank">Space Engineers.</a></strong></p>
<p><strong>Please note that experience outside the video game industry is generally not sufficient for most of our roles.</strong></p>
<p><strong><br><br></strong><br><br><br></p>
<p> </p>
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