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Senior Unreal Developer
togethergroup
ImerzaHybrid1w ago
- Employment
- Full-time
- Seniority
- Senior
About the role
Key Responsibilities
- Lead the design, development, and optimization of advanced real-time systems in Unreal Engine 5.
- Build and extend core runtime features including: Interactive cameras and slice-plane systems.
- Dynamic lighting, time-of-day, and environmental effects.
- UMG and in-engine tools for interaction and visualization control.
- Drive large-scale scene optimization using Nanite, Lumen, World Partition, and PCG.
- Develop reusable Unreal frameworks, documentation, and pipelines to improve efficiency and maintain consistency across teams.
- Collaborate with engineers, artists, and producers to ensure seamless integration between systems and client-facing deliverables.
- Troubleshoot performance, rendering, and system-level challenges with efficiency and precision.
- Mentor mid-level and junior developers, fostering growth in Unreal best practices and creative problem solving.
Skills, Knowledge and Expertise
- 6+ years of professional experience developing in Unreal Engine (UE5 preferred).
- Expert knowledge of C++ and Blueprints, Unreal Editor tools, and runtime system architecture.
- Proven experience creating interactive features, procedural tools, and scalable systems.
- Deep understanding of large environment workflows, dynamic lighting, and real-time rendering optimization.
- Familiarity with Perforce, Git, or equivalent version control tools.
- Strong technical documentation and communication skills.
- A proactive, collaborative leader with a track record of mentoring or leading technical teams.
- Strong problem-solving and debugging abilities across multidisciplinary projects.
- Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls).
- Knowledge of Unreal networking/replication or database integration (MySQL).
- Experience with Datasmith, CAD data, or architectural visualization workflows.
- Familiarity with automation, Python, or build systems for Unreal projects.
- Understanding of projection mapping or real-time performance environments.
- Applicants must be legally authorized to work in the United States.
- This position is based in Sarasota, FL. Candidates who can work onsite or relocate are preferred.
- Exceptional remote candidates within the U.S. will also be considered.
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