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VFX Artist

Embark Studios
Stockholm1w ago

About the role

We're looking for a FX Artist to craft believable, high-fidelity real-time effects for a visually grounded game. You'll be responsible for the explosions, fire, smoke, fluids, weather, environmental ambiance, weapon and impact effects, and gameplay-critical readability that make our world feel physical and alive. You'll work closely with art, design, and engineering to push realism while hitting performance and clarity targets.

Example of responsibilities

  • Create and own high-quality real-time visual effects: fire, smoke, explosions, debris, fluids, atmospherics, weather, and surface/impact responses, grounded in real-world reference.

  • Build effects that balance visual fidelity, gameplay readability, and runtime performance across target platforms.

  • Author shaders and materials for FX, and collaborate with tech artists/engineers on simulation, lighting integration, and optimization.

  • Develop and maintain reusable VFX systems, tools, and libraries to scale quality across the team.

  • Partner with design and animation to ensure effects communicate gameplay clearly (telegraphs, hit feedback, state changes).

  • Profile and optimize effects (overdraw, particle counts, draw calls, GPU cost) and debug issues across the pipeline.

  • Contribute to look development, references, and visual targets alongside the Art Director and VFX Lead.

It would be awesome if you have

  • 5+ years of professional VFX experience in games, with at least one shipped title (or comparable production work).

  • Strong real-time VFX skills in a modern engine; Unreal Engine (Niagara) and/or Unity (VFX Graph/Shuriken).

  • Solid understanding of the physics and behavior behind realistic effects

  • Proficiency with node-based shaders/materials and a good grasp of real-time lighting and rendering.

  • Experience authoring textures and simulations using tools such as Houdini, EmberGen, Substance, or similar.

  • A strong artistic eye, timing, silhouette, color, composition, and motion.

  • Performance-minded: comfortable profiling and optimizing for frame budgets.

  • Strong communication and collaboration skills across art, design, and engineering.

Nice to have

  • Houdini for VFX simulation and tool/HDA creation.

  • Experience with fluid/destruction systems (e.g., Chaos, FLIP/Pyro).

  • Scripting (Python, Blueprint, or similar) for tooling and automation.

  • Background in film/VFX or a strong traditional art/photography foundation.

At Embark we offer competitive salaries, a generous profit-sharing program, and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome people from all backgrounds and are looking forward to reading more about you (in English)!

Perks & benefits

  • Profit Sharing

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